stellaris arc emitter vs tachyon lance. In my personal opinion, I would think battleships with tachyon lancers, pd and plasma throwers are the best. stellaris arc emitter vs tachyon lance

 
 In my personal opinion, I would think battleships with tachyon lancers, pd and plasma throwers are the beststellaris arc emitter vs tachyon lance  Please note that I am rounding numbers, and ignoring carry over damage here

Also, since they all have a cool down of approximately 8 ticks, average. That leaves you with lances or arc emitters. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Against shields, it has an effective 3x damage multiplier vs lances, which makes it a better first strike weapon vs any targets with shields. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. TN=Tachyon+Neutrons=Tachylon Lance in the XL slot, and 4 Neutron Launchers in the 4 available Large Weapon Slots. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. . Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I am kind of new to Stellaris and the new 2. Pd corvettes provide strategic mobility to the fleet. See above. Also, since they all have a cool down of approximately 8 ticks, average. 2 Anti-Hull 2. At first I was excited, but as time passed by I started noticing the large flaws in the new combat system. To balance Arc Emitters they should add hull point repeatables for late game research. Also, since they all have a cool down of approximately 8 ticks, average. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. haven't played since Federations, loaded up a new game on commodore, currently at 2310. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. X slot artillery battle ship. I can't really put my finger on why. Result. With the change to Neutron Launchers, the. I feel that they are insignificant to the equation. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. In singleplayer you can just mass these, the AI will never counter them. 51 vs Swarm, 20. Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. Please note that I am rounding numbers, and ignoring carry over damage here. Help you create the ultimate fleet. Please note that I am rounding numbers, and ignoring carry over damage here. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. In singleplayer you can just mass these, the AI will never counter them. Please note that I am rounding numbers, and ignoring carry over damage here. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. I feel that they are insignificant to the equation. Saying that, Tachyon lances do way better against armor. Yeah, there is no sound in space, but I don't think that any stellaris palyer casres about that. Also, since they all have a cool down of approximately 8 ticks, average. There are three artillery loadouts that I use. Please note that I am rounding numbers, and ignoring carry over damage here. Their DPS + shield and armor penetration sound nice, but if you're unlucky, arc emitters could fire 10 shots with two-digit damage values. 57 days; Focused Arc Emitter takes 28. and the Tachyon lance build already. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. In singleplayer you can just mass these, the AI will never counter them. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. This article is for the PC version of Stellaris only. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. ago. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. Try for at least 2x their fleet power, more if you can afford it. 1/3 battleships are carrier with Tachyon lance, PD, Missiles (S), then I take the x2M stern. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Arc needs to do 13200 to kill. I can't really put my finger on why. But arc emitter carriers slot nicely with missile cruisers. Let's speak with number, Arc Emitters can deal 105. The focused arc has 100% armor pen and 100% shield pen. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. From experience, arc emitter and M disruptor BS is an amazing ship design at the end game. The Shadow Rose. Go for the Tachyon lance instead of arc emitter. Oct 31, 2017 @ 10:55am After trying out the focused arc emitters i can say they are far better then giga cannons and. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for. And it's true strike craft are buggy. 4 Lance 2. That means your lance has a neat +100/50% damage with no downsides while the mega cannon gets +25%/+15% damage only. 00 damage per day(DPD, on average), Giga Cannon and Tachyon Lance can deal 145. Arc Emitters are great if you stack a fleet with them. Focused Arc Emitter is very consistent in that it only cares about hull, and the only bad matchup for it is against Corvettes since its poor tracking is beaten by evasion. Not having to tech into kinetic weapons. Huh, for me tachyon combined with 3 kinetic. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. This is a less efficient design in general, but saves a huge amount of research. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. I tried searching for mods, but found none up to date. In a space storm, Tachyon Lance just murders things. I feel that they are insignificant to the equation. The tachyon lance does 15. Generally better weapon matchups than other defenses; while it still has more unfavorable matchups than favorable ones, it only has really bad matchups against three weapons: Neutron Launchers and Tachyon Lance which deal large amounts of bonus damage, and Focused Arc Emitter which bypasses it entirely. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Carrier chip. This is where the giga cannon, tachyon lance, and the arc emitter come into play. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. ago So I can't say I've fully mathed this out and my basis for this argument might be off, but here's why I prefer a balanced mix of Giga Cannons and. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. Giga Cannon + 4 Neutron Launchers and Tachyon Lance + 2 Neutron Launchers + 2 Kinetic Artillery are popular. I feel that they are insignificant to the equation. Also a question, does the arc emitter benefit from energy weapons research? If so, it becomes even more powerful late game, while hull always remain the same. Go to Stellaris r/Stellaris. I feel that they are insignificant to the equation. I can't really put my finger on why. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. Technology. Also, since they all have a cool down of approximately 8 ticks, average. 2 DiscordDraconequus • 5 yr. Arc Emitters are great if you stack a fleet with them. On 3. Same general principle. Against the regular AI empires, I think the Arc Emitter with Missiles and Hangars is the better approach since the AI loves Corvettes with very high evasion that are great at dodging Kinetic Artillery and Tachyon Lances. x (in Steam Workshop) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably. Giga Cannon got nerfed hard because the Neutron Launcher is no longer an L-slot weapon that can be placed on the same ship, and Focused Arc Emitter got nerfed since Armor and Shielding are now partially effective against it. So, against contingency, the perdition beam is completely useless. I wanted 2 tachyons vs Giga in same test (Plasma with tachyon & MD with GigaC in 2nd test), but not important. The tachyon lance does 15. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. Neutron Launchers do have longer ranges than Kinetic Artillery, however, so I'm not sure how well they mix together as they are weaker against the first line of defense (shields) but fire earlier (130 range vs. Alternately, you can go for 2 lasers + flak cannon as your early ship design. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. 15. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. I've done the math and tests. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. 1. Then evasion got nerfed and neutron launcher battleships remained as king to. The giga has 50% armor pen, and an extra 33% shield damage. Against Battleships, Arc Emitters suck. RP Flavor Satisfaction. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Perhaps put a Tachyon Lance instead of Giga Cannon on the Battleships, because 6x kinetic artillery and the cruiser autocannons are sufficient anti-shield damage. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. Reply. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Mega cannons, not so much Terrain. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. . This gives you a balance of anti-armor, and anti-shield weaponry. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. I can't really put my finger on why. I can't really put my finger on why. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. There is only one type of beam, not like with the extra large weapons for the battleships (tachyon lance, ocused arc emitter and giga canon) #11. Its got a good alpha strike and tends to win vs everything or Focused Arc Emitter + 4x Cloud Lighting if I find it. This gives up the immediate power on the first volley since the Kinetic Artillery have less range (so the Tachyon Lance's first volley will hit into shields) but it will have overall higher damage output over the course of the fight. Join. They used to be amazing a million patches ago, but today?I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I tested out different loadouts, including full plasma / tachyon and a carrier mix, and, in around a couple dozen fights, I would always lose at least ~7%. Their ships have no shields - lots of hp and armor, which energy weapons like plasma and lazer completely melts. The tachyon has 90% armor pen,. 01 vs 12. Physics research. One of my favorite games remains the one in which I saved the galaxy from the Prethoryn Swarm single-handedly after they had eaten about two-fifths of the galaxy using a massive fleet of tachyon battleships rolling from system to system, saving. Also, since they all have a cool down of approximately 8 ticks, average. The arc emitters (the best I think) ignore 100% of both armor and shield at 110 range. Works surprisingly well, and if you wait for a space storm to attack you're completely unstoppable. Cruisers with after burners can zip around a lot faster and are cost effective. Stellaris Real-time strategy Strategy video game Gaming. Use two afterburners on Battleships. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. A place to share content, ask questions and/or talk about the 4X grand strategy…Tacyon lance for the XL slot on battle ships but the mega cannons alright For a new game start with kinetic weapons grab basic lasers off dead pirates kenetic is most well rounded but end game your going to want plasma and lances. Please note that I am rounding numbers, and ignoring carry over damage here. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 75. 14 days Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. But Arc can ignore shield and armor, which occupy nearly 2/3 hit point of one battleship. 96 minerals a month. The focused arc emitter does 11. I can't really put my finger on why. I feel that they are insignificant to the equation. I enjoy Distant Stars 2 & Civilization. I don't play multiplayer. I can't really put my finger on why. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Battleship: Tachyon Lance, 4 Neutron Launchers - Artillery Tactics 80 range Titan: Perdition beam, 6 Neutron Launchers - Artillery Tactics 80 range I got rid of all the missiles and tried straight plasma III's, but again hit rate was not so good, so I went back to stormfire + lasers, while keeping battleship and Titan the same. The Tachyon Lance deals. Then full armor slots with shield till out of power and rest armorFor the XL slot using anything other then focus arc emitter is dumb. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. Ditch the Tachyon lance unless you're going up against Prethoryn. This page was last edited on 14 October 2017, at 11:50. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. I feel that they are insignificant to the equation. I love the lance weapon and used them throughout all my 1. I somehow missed cloud lightning on my current game, so I'm running with giga-cannons and tachyon lances because otherwise my L slots are useless. 4L or 3L/L I. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. Arc Emitter + Cloud Lightning is the combo. Since we're building artillery we are going to want L slots, so for the middle section you'd choose the. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. I feel that they are insignificant to the equation. One can tailor it a bit for Prethoryn/Hidden as needed. Please note that I am rounding numbers, and ignoring carry over damage here. Toggle signature. For this test, my fleet cap was 43, so I could support 86 naked corvettes (twice my fleet cap) for 86 * 0. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Tachyon Lance is particularly useful as an XL weapon because it doesn't have shield bonus so it focus fires at weakened targets (which Giga Cannon doesn't so much), but it also doesn't have shield piercing, which means that even if it fires at something that has a bit of shield it removes that shield and so that the next weapon that fires at it. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. I basically always utilize the X slot, even though there's probably some merit in trying all Heavy Lasers fit, especially after the 3. I can't really put my finger on why. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. The tachyon lance does 15. I feel that they are insignificant to the equation. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. Low Armor Targets: Arc Emitters (Lance bonus inefficient) Destroyers and Corvettes are completely a waste of money if you add a decent amount of arc emitters, as with their 100% hit rate and shield penetration (better than lances) they are perfect against ships whose primary defense mechanism is shields + evasion. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Unbidden are heavily shielded, so penetration still works very well, and that's what I used. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. 75. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 23 votes, 22 comments. ; About Stellaris Wiki; Mobile viewyeah arc emitters are also ok vs. Tachyon destroyers were fun and all, but my fondest memories were for the full tachyon battleships. Also, since they all have a cool down of approximately 8 ticks, average. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Content is available under Attribution-ShareAlike 3. Also, since they all have a cool down of approximately 8 ticks, average. Torpedoes are ok if your enemy doesn't use PD, Energy Torpedoes are great anti-shield, but suffer the same targeting problem that sees many others suffer. I feel that they are insignificant to the equation. Tachyon Lances are great vs BBs, Arc Emitters vs smaller ships. Please note that I am rounding numbers, and ignoring carry over damage here. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best “all-rounder” ship. Currently penetrator weapons in general are king, if not countered. Destroyers are. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. That leaves you with lances or arc. 5. Gigacannon needs to do 12600 to kill. Scanning the debris unlocks the research for you, so you can - note that this only applies pre-Heinlein - arm your destroyers with them. I feel that they are insignificant to the equation. I can't really put my finger on why. It shouldn't be Shroud-locked - reserve that for a special T4 Disruptor or something - but the last tier and the Arc Emitter should cost a tiny bit of Zro to put onto ships. Tweets & replies. Tachyon is the default, Arc Emitter can be slotted in when you have enough repeatables for them to start smashing shit up / if you face Unbidden and need to chew past the shields. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Main guns are Remnant Tachyon Lance and Gatling Lance 49 /r/starsector , 2022-12-16, 18:15:01 quintuple tachyon lance [MEGA REDACTED] does not exist, It can't hurt you. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. Please note that I am rounding numbers, and ignoring carry over damage here. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. Also, since they all have a cool down of approximately 8 ticks, average. The arc emitters and cloud lightning can be replaced with pure anti-armor/hull weapons - tachyon lances and neutron launchers are ideal, and will always be hitting for bonus damage. 84 Avg. I feel that they are insignificant to the equation. 2. Go for a mix of arc emitters and tachyon Lance's, along with kinetic artillery across the board. Also, since they all have a cool down of approximately 8 ticks, average. Contingency have low health but heavy shields and armor, so penetration works best. Toggle signature. I feel that they are insignificant to the equation. This page was last edited on 6 April 2018, at 21:58. So unlike say Tachyon Lances that are equally fun to use in small and large fleets, Arc Emitters are definitely much more fun in large than small, as the variation in damage output is smoothed out that way. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. The Strike Craft will hard counter the Corvettes, while Arc Emitters and/or Missiles can easily pick off the rest of their fleet while keeping maximum range. I feel that they are insignificant to the equation. These fleets seem to be punching way above their weight. The cannon ignores something like 35% shield and 45% armor at 120 range. In a pinch the Null Void Beam can be used if you aren't teching into kinetic weapons, but it is very weak. g. The BB lancer and BB carrier mix is what I tried first when I dropped all my DDs and CAs. It's also why Autocannons are shit. In singleplayer you can just mass these, the AI will never counter them. Content is available under Attribution-ShareAlike 3. Arc emitters ignore shield and armour, but have a good chance to do pitiful damage, as their damage range is something like 1-350. Also, since they all have a cool down of approximately 8 ticks, average. Mega cannons, not so much Terrain. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. I included Tachyon Lances and Focused Arc Emitters - XL slot-only weapons - because I wanted to see the. The reason arc emitters/focused arc emitters (which deal 105 dps) paired with other penetration weapons are so good is that there's no repeatable technology to increase ship hull. But till them, your plan is good. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…The only case I think Titans become really good is if you're using the Tachyon Lance/Kinetic Artillery Battleship paired with Neutron Launcher Cruisers. Please note that I am rounding numbers, and ignoring carry over damage here. Will do a test soon using shield hardeners on both the cruisers, and frigates. This range is just barely longer than Tachyon Lance / Neutron Torpedo / Arc Emitter range, which means carriers can't have a much longer effective range since they must still be 'in battle' to launch. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Arc needs to do 13200 to kill. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. More range, accuracy, rate of fire, damage, penetration. I used carrier mount. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. My Stellaris Suggestions: Add. . This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. Also, since they all have a cool down of approximately 8 ticks, average. In singleplayer you can just mass these, the AI will never counter them. And then sending different ship formations against different enemies, depending on what they're using. Yes, tracking is subtracted from the enemy's evasion (which is capped at 90%), and the result, if a positive value, is subtracted from weapon accuracy to determine chance to hit. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. Precursor Clone, is based "loosely" on a load-out used by some of the Fallen Empires. I read somewhere that people were debating which one to get. ; About Stellaris Wiki; Mobile view While this is probably an exaggerated view of things, and Tachyon Lances are the best weapon overall, they are overrated. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. They have a million fleet and a 300k fleet vs my combined fleet of 573k. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. I've mainly played Stellaris while using auto-best for my ships. But arc emitter carriers slot nicely with missile cruisers. dmg Tachyon Lances: 85-232 dmg |. 1 Follower. 1. Battleships can have crystal plating (the cheap stuff) and primitive engine/reactor/sensors. Please note that I am rounding numbers, and ignoring carry over damage here. The FE version, has Focused Arc Emitter, 4 Medium Phase Disruptors. If they do use Arc. The 30 power from my psi jump drives is negligible. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. Either arc emitter or Tachyon lance depending on your build and needs. Please note that I am rounding numbers, and ignoring carry over damage here. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Smaller craft and more corvettes in enemy fleet shifts weight heavily toward line. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. It seems like in every category the giga cannon (or whatever it's called), is better. Giga cannon could theoretically be good but underperforms in comparison to arc emmitters. They're unlocked by having particle lance, which is the tier 1 version of the same weapon, and gamma lasers. Also, since they all have a cool down of approximately 8 ticks, average. The arc emitter and cloud lightning BBs rip Fallen Empires apart. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Please note that I am rounding numbers, and ignoring carry over damage here. lances are now basically double size, double damage plasma cannons with extra range. Also, since they all have a cool down of approximately 8 ticks, average. 99 vs Carrier, 20. As shield hardener counters penetrator weapons. Please note that I am rounding numbers, and ignoring carry over damage here.